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 Meet the Team

Meet the Team - Vittorio, Software Engineer

At Outfox, transparency and community engagement are core to our values as a company. With that in mind, we'd like to introduce you to some of the hardworking members of the Outfox team. These are the folks behind the scenes here every day making sure that we are providing the best optimized gaming network available. Get to know them a little better in our series, Meet the Team. 

Introduce yourself and tell what your title/role is on Outfox. 

Hi! I'm Vittorio and I'm a software developer working for Golden Frog. I'm Italian, and I have been working on Outfox for almost one year now. Before that I worked on VyprVPN.

What's your typical work day like?

First of all I should say that I'm a 100% remote worker, and I live in Europe which means my work day is often asymmetric, as most of my colleagues are based in the US. This is both because I am more flexible in how I handle my working time during morning and afternoon, and because I sometimes work late in the evening to coordinate with my colleagues. No day is really the same and you're guaranteed to never be bored - I love it and I wouldn't have it any other way!

As a developer I often work on my own, writing code and testing as you might imagine. But there are also a lot of crucial interactions with my colleagues; indeed to work well independently, having a good base of understanding and agreement on what to do and how to do it is very, very important. We talk to product owners to understand what the product should be like, to testers to understand how they managed to reproduce that nasty little bug and to other developers to review our code and learn from each other.

There's also a lot of learning and discovery. Sometimes we are just told "go and figure out the best tool to display notifications to the users", and we get to play around and try a few of them. It's really nice and I feel like a modern-day explorer!

What's something you are most proud of in working on Outfox? 

I love both working on the user interface and on the background service, but for very different reasons. As such it's hard for me to pinpoint a specific feature.

I will say this: this team, from testers, to developers, to product owners and managers, is very quick and motivated in coming together and reacting when a problem impacting the user is detected, or when a deadline is approaching. They are not afraid of going the extra mile to deliver a good product and it feels good to be part of something that works well.

What are some of your favorite games, both past and present?

While I did spend some time on playing online back in high school, it's a fact that real life often interrupts a gaming session - for that reason I'm more of a single player. I play a bit of everything, mostly grand-strategy games (Europa Universalis, Crusader Kings), but I also enjoy roguelikes (FTL, Don't Starve), Football Manager, adventure games, all sort of indie games, RPGs and occasionally even FPS.

The first game I remember is a 2D biplane fighting simulation, back in elementary school, whose named has likely long been forgotten by everyone, including me! It was one of those old games with only a 4-colors palette - but I did spend a lot of time on it, I even brought my mastodontic PC to school to play with classmates.

I don't really have a favorite game, but right now I'm into a story-based dark-fantasy indie game called Sunless Sea.

What are you looking forward to in the future of Outfox?

I can't share specifics yet, but I'm excited to be working on updates that will help get even more people involved with Outfox. Stay tuned!


The Outfox software engineers build the framework and maintain the code which makes Outfox run as efficiently as possible; they always strive to find new, unique ways of merging user convenience with background versatility. Keep an eye on our Twitter and Facebook pages for the latest updates and newest games!